My journey started as a modder. Having played games from the age of 4, curiosity pushed me to look deeper into how they work behind the scenes. At around 14 I had my first modding experience designing and developing dungeons for an MMO private server. Having the ultimate creative freedom to create layouts, place NPCs and design encounter rooms for boss fights led me to dig deeper into creating content for other games.
Searching for other level editors, I ended up finding gems like the Warcraft 3 World Editor and Counter Strike 1.6 Hammer. I still remember designing a MOBA map for Warcraft 3 to play with my friends on school computers, my first multiplayer design experience.
Later on studying Game Design at a local university and being in the same room with a group of like-minded people, we ended up working on some awesome games together, paving my way into the industry and reinforcing my interest in level design.
In my free time I enjoy singleplayer narrative masterpieces like Horizon Zero Dawn, Jedi: Survivor, Death Stranding, Ghost of Tsushima and Control. Also playing competitive multiplayer games like Fortnite, Warzone and Valorant with friends.
On top of that I consume tons of sci-fi content whenever I can, seeking inspiration from books, movies and architecture.